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Old Apr 11, 2007, 02:21 PM // 14:21   #1
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Default Remove Shrine Capping From Hero Battles

Please... or make a new arena that dosent involve shrine capping..

I REALY hate the system now!! before you could atleast fight for the central shrine, now all you do is run run run.. and assasins jump you and shadowstep all over the place.. no fun att all...
i lost last 3 matches.. and in all those maytches i killed a lot more than the other guy, he just running and cappping all those stupid shrines... no fighting att all..

make em like normal ra or somt. kill the other team!! simple and good...

Last edited by Petrus; Apr 16, 2007 at 07:06 PM // 19:06..
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Old Apr 11, 2007, 03:00 PM // 15:00   #2
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/notsigned

what is the point in playing TA/RA but 1v1+heroes?
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Old Apr 11, 2007, 03:12 PM // 15:12   #3
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/signed

Hero Battle implies fighting. The only tactic being employed is running!
Make this as the OP suggested, a deathmatch.

Keep the cneter shrine for the morale bonuses but remove all the other shrines. Focus the 'battle' on a hero build, not on the ability to run around in circles.
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Old Apr 11, 2007, 03:18 PM // 15:18   #4
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/signed 100%
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Old Apr 11, 2007, 04:46 PM // 16:46   #5
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/signed

yea hero battle shold no intrest for me now.... long tedious and boring *yawn*
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Old Apr 11, 2007, 04:51 PM // 16:51   #6
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/signed hero battles have nothing to do with the one on one fighting people were asking for.
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Old Apr 11, 2007, 05:11 PM // 17:11   #7
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If you reduce the morale pip rate from 1 point in 80 seconds to 1 point per 120 seconds, and force at least two people on the same team to be on a shrine to cap, then you'll see a drastic drop in the amount of people who just run.

I agree that morale and shrines have too much clout to decide the victor, but removing it alltogether will introduce a pile of other problems. Having no shrines will simply be a race of who can exploit the flaws in the AI faster using nukes and snares.
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Old Apr 11, 2007, 05:26 PM // 17:26   #8
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It's extremely boring running around avoiding the other team all the time!
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Old Apr 11, 2007, 05:33 PM // 17:33   #9
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/signed
Ever since they implemented the ladder, I didn't dare touch Hero battles as it was pretty much a stupid goose chase with bad AI. I want a more RA 1v1 type thing.
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Old Apr 11, 2007, 05:59 PM // 17:59   #10
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/signed

Fighting = fun. Runing =/= fun.
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Old Apr 11, 2007, 06:00 PM // 18:00   #11
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running = pve..... fighting = pvp

and incase you didnt know HB= pvp lol.
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Old Apr 11, 2007, 08:24 PM // 20:24   #12
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I agree that shrines are annoying, but removing them isn't going to solve anything. Without shrines the meta will be 2 healers vs. 2 damagers, and the battle will be whose AI screws up first.
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Old Apr 11, 2007, 08:30 PM // 20:30   #13
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Where as now what is it? 2 healers 1 damager or shutdown and 1 human who just runs around capping things while his hench are flagged.

But its not the shrines that bother me, its the lack of dp.
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Old Apr 11, 2007, 08:35 PM // 20:35   #14
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/notsigned

HB is innovative and if you don't like it, do something else geez.
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Old Apr 11, 2007, 09:03 PM // 21:03   #15
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Quote:
Originally Posted by Gargle Blaster
/signed hero battles have nothing to do with the one on one fighting people were asking for.
That sort of confused me. Why do you think that this format of PvP is supposed to be "the one on one fighting people were asking for." ? Isn't it possible that ANet simply implimented something that was similar, but not exactly, what some in the community were asking for?

Why try and make an apple taste like an orange?

Hero Battles are like Random Arenas, Guild vs Guild battles, etc. You either like it with its specific format, or you don't.

If Arena Net decides one day to impliment a 1vs1 fighting arena, or a 1+heroes vs 1+heroes deathmatch, then so be it. Hero Battles is not this, don't try to make it.

---

If you remove the other shrines, you're promoting holding builds. That's specifically why they were added in the first place.
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Old Apr 11, 2007, 11:49 PM // 23:49   #16
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Quote:
Originally Posted by Arkantos
I agree that shrines are annoying, but removing them isn't going to solve anything. Without shrines the meta will be 2 healers vs. 2 damagers, and the battle will be whose AI screws up first.
sounds more fun than 3 holders vs 3 holders and which runner screws up first.
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Old Apr 12, 2007, 12:12 AM // 00:12   #17
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/super signed and sealed!!!!!!!!!!!!!!

for people who like the current running shrines format .....keep it.
but pls introduce a TA kinda format for heroes.
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Old Apr 12, 2007, 12:20 AM // 00:20   #18
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/BIGGEST SIGN EVER

I honestly want to play hero vs hero. But I'm not gonna play it if 4 running tanks is how I'm going to win. After a 4 streak from that crap (with NOOB tank runner builds mind you) its clear that hvh is broken.
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Old Apr 12, 2007, 12:21 AM // 00:21   #19
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Quote:
Originally Posted by Swift Thief
/notsigned

HB is innovative and if you don't like it, do something else geez.
Different =/= enjoyable. Not to mention shrine-capping is in AB already.

I sign this and agree 100%. It's just not fun at all to do nothing but run around and cap shrines for 9 minutes, and the format clearly favors boring ass rit holding builds with an assassin runner. Changing it so that there is less of a dependancy on mindlessly running around capping and moreso on actually fighting would be more enjoyable. One way is to greatly tone down the rate that capped altars fill up the point bar, because the strategic granted effects are still a nice touch.
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Old Apr 12, 2007, 01:01 AM // 01:01   #20
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A bit less of running should be good.
My last Hero Battle figts where mainly me running to recover the shrines and sending my heroes to kill theirs all the time, once I kill them, they just avoid me and run all over the place. I hate that.

Shrine number should be more varaible, from 0 to 8 or so.
When you appear at a 0 map. Plain Debauchery!
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